![]() ![]() ![]() Getting to around your highest level GR and then having to fish for good versions to push higher or get that little upgrade piece that will give you 1-5 more levels just isn't that big of a deal for me personally, and while the Inferno grind was much, MUCH harder/longer, the progress you'd make was a much bigger deal. There's something about a big, significant chunk of difficulty being set in front of you that motivates players to push through, and boy was Inferno like that. Inferno being the main/only thing to do back then and the insane jumps in difficulty from act to act really put a damper on things for most, but personally I enjoyed it significantly more than the current Greater Rift meta. Vanilla wasn't that much better than the current endgame, in fact or some it was significantly worse. Those of us that actually like Diablo 3 (or, at least like it well enough to still play it, even if occasionally), have really gotten somewhat tired of the seasonal loop - get to 70, get your legendary/set setup in 1-3 days and then grind away for those marginal upgrades so you can push a few more higher numbers in the GR treadmill. ![]() Ok, before you say/scream NO in my face, hear me out!įirst of all, let me assure you I'm not insane by saying that, no, D3 vanilla wasn't better than what the game is now. So during an extended period of playing Diablo 3, Lost Ark and Path of Exile on something of a loop, I came to a very weird thought: would Blizzard releasing a "classic" version of Diablo 3 be a good idea? By classic I mean Vanilla D3, before the new legendary system, before greater rifts, ye olde Normal-Nightmare-Hell-Inferno paradigm. A lot of people played a lot more games during their respective countries' lockdowns, but for us ARPG/Diablo-like enthusiasts there's not really much choice out there that we haven't played through x billion times. ![]()
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